A funny entertainment applet which measures how much of a stud or babe one is or how much a couple is meant to be together, based on their name. The results and skin are configurable. Results should not be taken seriously.
This is a human-computer game to be played on-line. The strategy behind this chess applet is the employment of alpha-beta pruning algorithm, which improves significantly the efficiency of depth-first search in this game. By considering its compatibility, the Chinese Chess applet is programmed in JDK1.1.6.
The goal of the game is to colonize as many board fields a possible. Try to win against a very strong computer enemy and try to find a strategy to colonize all the boards!
When you click on any block, the horizontal and vertically aligned blocks are painted red if they are gray or to gray if they are red. Your aim is to fill all the blocks with red.
This applet allows you to define a series of images that may be moved about in the applet's area with mouse-dragging motions (like magnets on a refrigerator/metal surface). The example below uses 'puzzle piece' shaped GIFs. Final destination coordinates (upper-left corner of image) may be defined for each image magnet; if a specific magnet is released near its final point (within VARIANCE pixels), it will snap to that final point.